It’s hard for me to say that I’m excited about this game. So much of me wants to hate on all the things it’s doing wrong similar to other games; but it’s Star Wars… and Bioware. I’ve decided that even if the best I get out of it is a single-player Bioware RPG it’ll be worth my time.
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It’s been a while since my nights consisted of building massive fortresses of stone or mining deep into the hard earth below in search of diamonds. With a huge update just around the corner I can’t help but want to jump back into the world-crafting game known as Minecraft.
While the Summer has been pretty dry we have a lot to look forward to this Fall and Winter season. With Skyrim, Diablo 3 and SWTOR just around the corner I’d love to know what everyone else will be playing when the time comes.
This question has haunted me since Dark Age of Camelot. It’s always baffled me why no one has followed in Mythic’s footsteps (including themselves) when approaching this issue in their game. The answer seems so obvious and the proof of its success is there; so then, why are so many game developers sticking with Good vs. Evil and leaving out the third guy to balance it all out? I’m no expert on the topic but here’s what my experience has taught me.
I just wanted to share this video with you guys, since microtransactions are something we’re almost inevitably going to have to interact with if we intend to maintain gaming as a hobby. I found it informative, incredibly frustrating and, ultimately, rather encouraging…